Surge1 Ideal-Essence-1
The order's two Surges: Adhesion (top left),

Gravitation (bottom left) and Ideal/Essence.

Windrunners are one of the ten orders of Knights Radiant. They share Surges with the orders of Bondsmiths (Adhesion) and Skybreakers (Gravitation). The combination of these two Surges results in three separate powers which are known as the Three Lashings.[1] Further, Windrunners exemplify the virtues of Protection and Leading. Jezrien is the patron of this order.



Artwork by Steve Argyle[1]

In a vision experienced during a highstorm, Dalinar Kholin witnessed hundreds of Radiants - including the Windrunners - on the Day of Recreance, abandoning their Shardblades and Shardplate.[2]

The following may be related to Dalinar's vision:

Now, as the Windrunners were thus engaged, arose the event which has hitherto been referenced: namely, that discovery of some wicked thing of eminence, though whether it be some rogueries among the Radiants’ adherents or of some external origin, Avena would not suggest.

–From Words of Radiance, chapter 38, page 6[3]

This, too, may be related to Dalinar's vision:

There came also sixteen of the order of Windrunners, and with them a considerable number of squires, and finding in that place the Skybreakers dividing the innocent from the guilty, there ensued a great debate.

–From Words of Radiance, chapter 28, page 3[4]


The Windrunners' Nahel bond is with honorspren, who are inclined toward truth and justice. These spren can be killed, as can other spren, by those to whom they are bonded should they break their vows. Regarding this bond, the synergy between the behavior and the relationship is one of constructive interference - but it goes both ways. The desired behavior reinforces the budding relationship, and the strengthening relationship reinforces the desired behavior, and it's just not possible to have one without the other. But "constructive interference" can be a two-edged sword - when the results are undesirable, it's also known as a vicious cycle.

The glow of their Shardplate is blue.[2]

Known WindrunnersEdit


Fan art by botanicaxu[2]

Kaladin has bonded with an honorspren (Syl), spoken and embraced the First, Second and Third Ideals.[5][6][7] Teft, Rock, Skar, Drehy, and Lopen from Bridge Four are Windrunner squires who have spoken at least the Second if not the Third Ideal. It is known that Teft has spoken the Third Ideal.[8]

Notable Characters with Windrunner AbilitiesEdit

Szeth was able to use the powers of a Windrunner by bonding with an Honorblade (not with an honorspren) and without having spoken or embraced the Ideals.[citation needed]


I will protect.[9]


Windrunner oaths are themed toward protection, particularly defending innocents or those who are unable to protect themselves.

The Windrunners tend to attract "big sibling" types, who seek to protect the defenseless, but also enjoy action and fighting for what they believe in. They're primarily scouts, though they often work as special forces groups, able to deliver teams of Radiants behind enemy lines for secret missions. They tend to be the most like conventional soldiers, believing in structures of command, team dynamics, and the importance of a squad of brothers and sisters. They often have larger numbers of squires than other orders and focus more than any other order on mastering their weapons.[10]

Immortal WordsEdit

Every Windrunner must speak the Immortal Words of the Knights Radiant, which are a set of rules by which Radiants live. The First Ideal, identical for all orders of the Radiants, is used as their motto. Each of the Radiant orders then had an additional number of Ideals that were unique to each order. For the Windrunners, these Ideals are as follows:

The First IdealEdit

Also known as the Ideal of Radiance.

"Life before death, strength before weakness, journey before destination."[5]

The Second IdealEdit

Also known as an Ideal of Protection.

"I will protect those who cannot protect themselves."[6]

The Third IdealEdit

Also known as an Ideal of Protection.

"I will protect even those I hate so long as it is right."[7]

The Fourth IdealEdit

It was almost spoken by Kaladin while he was in Shadesmar after the fall of Kholinar, but he wavered as he spoke it for not being able to live up to the oath.[citation needed]*


*It is suspected that the Fourth Ideal of the Windrunners is what affords them their Shardplate, but it is also suspected that this Fourth Ideal involves something along the lines of not protecting when it isn't right, or ... about forgiving oneself for those one cannot protect.


Windrunners' Resonance has to do with the number and power of each their squires.[11] (The divine attributes of Windrunners are Leadership/Protection, which fit their squires' protection.)


During a book signing in January 2019, a reader asked Brandon if the Fourth Ideal of the Windrunners went something along the lines of "I will forgive myself for those I fail to protect." To this, Brandon said something along the lines of "I don't want to confirm until he swears it but I'll put you down as having guessed."[citation needed]

Wind wall

Q&A with BrandonEdit

Q. Windrunner, if he had enough heating fabrials and enough Stormlight, how high up could he get?

A. You could exit orbit. Windrunners, remember they're gravitation and pressure. So if he knew what he was doing, we have actually factored how long it would take to get to the various moons.


Start a Discussion Discussions about Windrunners

  • How did he get his abilities?

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    • Odium, Cultivation, Honour (The Almighty) and the other sixteen Shards of Adonalsium (Endowment, Dominion, Preservation, Devotion, Ruin, etc.) ...
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